Finish Line gives students a reason to convert fractions to a common denominator. The race track is divided into twelfths, so any fraction drawn—1/2, 2/3, 3/4—must be renamed as twelfths to determine movement. This isn't arbitrary: the track functions as a number line where one unit of measurement (twelfths) makes all positions comparable.
The conversion itself is straightforward multiplicative reasoning. To convert 1/4 to twelfths, students recognize that 4 × 3 = 12, therefore 1/4 = 3/12. The denominator tells you how many pieces the whole is divided into; changing from 4 pieces to 12 pieces requires multiplying by 3. The numerator must scale proportionally. This is the core insight behind equivalent fractions, practiced repeatedly through gameplay.
Twelfths work because 2, 3, 4, and 6 are all factors of 12.
Students work with fractions having denominators of 2, 3, 4, 6, and 12—all chosen because they convert cleanly to twelfths. This constraint matters pedagogically. Students aren't struggling with complex conversions; they're building fluency with the multiplicative structure of equivalence. Converting 5/6 to 10/12 requires the same reasoning as converting 1/6 to 2/12, just with different numerators.
The visual feedback is immediate. When a student converts 2/3 to 8/12 and moves their car eight spaces, they see that two-thirds of the track equals eight-twelfths of the track. The fraction isn't an abstract symbol; it's a distance. Students begin to internalize that 2/3 and 8/12 are different names for the same quantity.
A card reading "Move back 1/4" requires converting 1/4 to 3/12 and subtracting from the current position. Students apply equivalence in varied contexts, not just during their regular turn.
Benchmark fractions emerge organically. Students quickly learn that 1/2 = 6/12 (halfway), 1/4 = 3/12 (quarter mark), and 3/4 = 9/12 (three-quarter mark). These benchmarks serve as reference points for reasoning about other fractions. When converting 2/3, a student might think: "That's more than 1/2 (6/12) but less than 3/4 (9/12), so 8/12 makes sense."
The game structure accommodates multiple solution strategies. Some students count spaces on the track to verify their conversions. Others use multiplication exclusively. Some reason through benchmark fractions. All approaches lead to the same answer, and students naturally gravitate toward more efficient strategies with practice.
Repeated conversions build automaticity. After several rounds, common equivalences become reflexive: 1/3 = 4/12, 1/6 = 2/12, 5/6 = 10/12. This frees working memory for strategic thinking about race position and action cards. The mathematical procedure becomes routine, preparing students for more complex fraction operations that depend on facility with equivalent fractions.