Space Academy: Finding P.I.P.E.R. | Math Lab | 10story Learning

Space Academy: Finding P.I.P.E.R. is an immersive, story-driven project for teaching coordinate graphing, data analysis, and geometric reasoning through an interstellar rescue mission.

Students work together as cadets on Proxima Centauri b, completing 10 hands-on missions that build to an exciting final evacuation from the planet. Along the way, they learn coordinate plane, ordered pairs, patterns in distance and time, graph-based prediction, and 2D shape classification.

You'll need a SPACE ACADEMY kit to find P.I.P.E.R.!

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Grade 5 Tier 1
Grade 6 Tier 1
Grade 4 Advanced
Welcome

Welcome

Coordinate pairs

Welcome to SPACE ACADEMY! In this warmup activity, students learn their mission: rescuing the lost explorer robot P.I.P.E.R.

CCSS: 5.G.A.1 | TEKS: 5.8A, 5.8B
Where is P.I.P.E.R.?

Where is P.I.P.E.R.?

Coordinate pairs

Crews use a grid map of Proxima Centauri b and a series of data transmissions to figure out P.I.P.E.R.'s last known location.

CCSS: 5.G.A.1, 5.G.A.2 | TEKS: 5.8A, 5.8B
Build Your E.E.V.

Build Your E.E.V.

Engineering design

Each crew will build an "Exoplanet Exploration Vehicle" (E.E.V.) to help them navigate the rocky terrain of Proxima Centauri b.

CCSS: Engineering | TEKS: Engineering
How Far? How Fast?

How Far? How Fast?

Distance, rate & time

Crews develop a method to predict how far their vehicle will travel in any given amount of time, then test their ability to make these predictions.

CCSS: 5.OA.B.3 | TEKS: 5.4F
Precision

Precision

Making predictions

Cadets discover the importance of using standardized methods and units of measurement as they collect data on the E.E.V.'s movements.

CCSS: 6.RP.3 | TEKS: 6.4B
Graph It

Graph It

Using graphs

Plotting their data, cadets practice using a graph to make accurate, fast predictions about the movement of their E.E.V.

CCSS: 5.OA.B.3 | TEKS: 5.8C
Rescue Simulation

Rescue Simulation

Place value

Crews are ready to head to Proxima Centauri b to rescue P.I.PE.R. But before they go, they must complete a simulated rescue.

CCSS: 3.NBT.A.3, 5.NBT.A.1 | TEKS: 5.3A, 5.3B
Security Code

Security Code

Coordinate graphing

Before the rescue mission can begin, crews must decipher the security code on the rocket using their knowledge of coordinate graphing.

CCSS: 5.G.B.3, 5.G.B.4 | TEKS: 5.5A, 5.5B
Reactivate P.I.P.E.R.

Reactivate P.I.P.E.R.

Using graphs & tables

Arriving on Proxima Centauri b, crews rescue P.I.P.E.R. by determining how long they need to run their E.E.V.'s to reach the search zone.

CCSS: 5.OA.B.3 | TEKS: 5.8C
Time to Go Home

Time to Go Home

Using graphs & tables

P.I.P.E.R. has been rescued ... but there is an unexpected crisis: an asteroid is heading right for the search zone! Evacuate!

CCSS: 5.OA.B.3, 6.RP.A.3 | TEKS: 6.4B, 6.4E

What Teachers & Students Say

"I want math to come alive for my students and to excite them as much as it excites me. This is what I've been searching for!"

— 5th Grade Teacher, Houston, TX

"One just needs to look at their expression to understand the deep level thinking happening. I can't stop talking about your program. It is exactly how math should be taught."

— 3rd Grade Teacher, Kankakee, IL

"It's better than math, even though it IS math."

— 5th Grade Student, Winfield, IL

"The kids loved it. I loved it. This was the best thing we did all year."

— 5th Grade Teacher, Austin, TX